Independent mobile game studio
Games you can feel.
We make small games with real weight. Every crack, crunch and combo gets tuned until it feels right under your thumb.



















Cordwood
Real logs. Real sounds. One perfect swing.
A wood-splitting game built around the crack. Line up the axe, land the hit, and hear every split with sounds recorded from real wood. Stack your cord, unlock new woods and axes, and switch your brain off.
Runewall
Build the maze. Hold the wall.
Drop rune-carved stone blocks to carve the path the horde must walk, then arm it with crossbow and arcane towers. Pick relics, chain element reactions and push through bosses, one more wave at a time.

Swarmies
Survive the cutest horde alive.
A fast, one-thumb survival game. Hold out against endless waves of chickens, cows, frogs, zombies and ghosts across four worlds. Level up, evolve your abilities and see how long you last.
In development
Squabbl
A physics brawler for two to four players. Thirty wild tricks, tiny floating islands, and friendships on the line. Coming to Google Play.



About us
HEHKU is a small independent studio and part of SlayerBlade. We pick one moment that feels great, like an axe going through a log or a maze snapping shut, and build the whole game around it. We test it on real phones and only ship it when we'd play it ourselves.
3
games live on Google Play
0
accounts needed to play
Godot
engine, open source all the way
India
where it's all made
Publishers, players, partners.
Want to publish one of our games, bring it to your platform, or just tell us what to fix? We read everything.
Get in touch